UPDATES:
OUR SPONSORED SESSION SLIDE DECK AVAILABLE HERE.
PLEASE EMAIL US IF YOU WOULD LIKE OUR SPONSORED SESSION ASSETS (CHARACTERS, ANIMATIONS, UNITY PROJECT): contact@mixamo.com.
We are excited to announce our GDC 2010 plans! See how Mixamo is disrupting the character animation process by attending our sponsored session or visiting our booth.
Email us at contact@mixamo.com if you have any additional questions. See you there!
We are putting on a sponsored session with Evolver and FacePro - come check it out!
Here are the details:
WHEN:
March 11 thru March 13
SPEAKERS:
Jon Burns (Product Marketing Manager, Mixamo)
Brian Nilles (CEO, Evolver)
Rod Stafford (President, FacePro)
SESSION ACTIVITIES:
This session introduces attendees to the Accelerated Character Pipeline (ACP), developed in conjunction between Mixamo, Evolver, and FacePro to provide 3D game artists a faster, more cost-effective way to create AAA-quality character models and animations. Leveraging Evolver's character modeling, Mixamo's character animation, and FacePro's facial animation services in one optimized workflow, 3D artists can create higher-quality character models in motion than traditional processes would allow given the same budget and timeframe.
TAKEAWAYS:
Attendees will learn about each step of the ACP workflow through an interactive end-to-end demonstration of the technologies.
We will have a booth at the expo where we can demo Mixamo in action, answer your questions, and show off the growing number of customers using Mixamo. Here are the details:
WHEN:
March 11 thru March 13
WHERE:
Mixamo booth #: 715 (near the Valve booth)
BOOTH ACTIVITIES:
- Demonstrations of the Mixamo technology (ongoing).
- Live demonstrations of our new finger capture technology.
- Demonstrations of Mixamo animations in customer projects, including Touch KO.
We will be presenting at several booths at GDC, so try to catch one of our talks or sponsored sessions!:
Unity Booth Presentations:
WHEN:
Thursday, March 11 and Friday, March 12 from 2:30-3:00pm
WHERE:
Unity booth #: 1112
WHO:
- Mixamo CTO Stefano Corazza will demonstrate how easy it is to add motion data applied to characters in the Unity3D engine.
Autodesk Booth Presentation:
WHEN:
Friday, March 12 from 11:00-12:00pm
WHERE:
Autodesk booth #: 912
WHO:
- Mixamo CTO Stefano Corazza will present the powerful workflows between 3ds Max Biped System, Mixamo, MotionBuilder, and Unity3D engine.
Trinigy Booth Presentations:
WHEN:
Thursday, March 11 from 11:00-11:30am and Friday, March 12 from 1:00-1:30pm
WHERE:
Trinigy booth #: 1334
WHO:
- Mixamo CTO Stefano Corazza will demonstrate rapid iteration with character animation assets in the Trinigy Vision engine.




