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Mixamo Workflows

3ds Max | 3ds Max CAT | Auto-Rigger | Blender | Cinema4D | Custom Characters | DAZ 3D | Lightwave | Maya | Second Life | ShiVa | Skeleton Mapping | Trinigy | UDK | Unity

Please email us at contact@mixamo.com if you have further questions.
 



Auto-Rigger

Mixamo's Auto-Rigger can take any bipedal 3D character mesh and automatically rig it in under 2 minutes. Below are some example workflows for extracting your 3D mesh from Modo, ZBrush, and Blender and running them through the Mixamo Auto-Rigger.



Upload your 3D character for automatic rigging by going here: http://www.mixamo.com/upload_character

Upload specifications for your 3D character can be found here: http://www.mixamo.com/c/skeletons/mixamo-upload-specs



Workflows:


Auto-Biped

Did you know you can automatically create a 3ds Max Biped out of your Mixamo Auto-Rig?



Video Tutorials:

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