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Mixamo Workflows

A. Importing Mixamo models and animations into Blender

Specs:
Fully Customizable Characters
- Thousands of animations to choose from
- Collada 1.4.1 format compliant

1. Select a Motion Model
- Mixamo has hundreds of motions models
- Many more being added each week

2. Select and customize character and motion
You can choose among Mixamo standard, custom and custom pro characters. Edit the motion using built-in sliders & controls

Dowload Format:



3. Download

Download in Collada format using built in sliders and controls

4. Import
Open Blender and select
File > Import > Mixamo 1.4.1 Collada Importer
The plugin can be downloaded here:
Mixamo Collada 1.4.1 Plugin for Blender - Windows 32-bit
Mixamo Collada 1.4.1 Plugin for Blender - OSX

The .zip file content needs to be copied to your Blender user scripts directory. If you have not created a blender user scripts directory, create a directory somewhere (ie: 'blender_scripts' in your home directory) and set it to be your Python scripts directory in User Preferences > File Paths. Save your new default settings with File > Save Default.

 

B. Importing Mixamo animations into Blender, Bidirectional Workflow Collada

pecs:
- Animations applied directly to user's character
- Leveraging Collada format

1. Export your model
Export from Blender in FBX format, including the character mesh

2. Select a Motion Model
- Mixamo has hundreds of motions models
- Many more being added each week

3. Customize motion
Edit the motion using built-in sliders & controls

4. Upload your character FBX
- You need to upload a complete character (with mesh)
- Most likely your character will automap to our default skeleton or you can use the intuitive UI to check or modify

5. Preview and Download
Visualize and edit the motion on your character’s (including mesh) and download in Collada format

6. Export your model
Open Blender and select File > Import > Mixamo 1.4.1 Collada Importer. The plugin can be downloaded here:
Mixamo Collada 1.4.1 Plugin for Blender - Windows 32-bit
Mixamo Collada 1.4.1 Plugin for Blender - OSX The imported character is complete, i.e. it contains skeleton, mesh, skinning weights and UVs and it replaces the original one. Caveat: The skeleton downloaded character in Collada 1.4.1 format from Mixamo will look the same but it may be not equivalent to the original one.

 

Blender Workflow (download pdf)

C. Importing Mixamo animations into Blender, Bidirectional Workflow BVH
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Specs:
- Animations applied directly to user’s character
- Leveraging BVH format

1. Export your model
Export from Blender in FBX format

2. Select a Motion Model
- Mixamo has hundreds of online motions
- Many more being added each week

3. Customize motion
Edit the motion using built-in sliders & controls

4. Upload your FBX model
- Most likely your character will automap to our default skeleton
- An intuitive UI allows checking or modification of the suggested mapping

5. Preview and Download
Visualize and edit the motion on your character’s skeleton and download in BVH format

 
C. Importing Mixamo animations into Blender, Bidirectional Workflow BVH
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6. Import
Open Blender and select File > Import > BVH In Blender a character skeleton is referred to as Armature. If your project is not Y-up you may need to adjust the newly imported model orientation by selecting Object > Transform and applying the necessary rotation (e.g. 90 degrees X rotation to go from Y-up to Z-up).

7. Constrain character armature to imported BVH armature
Location constrain your character armature root bone to imported armature root bone while in Pose Mode (Object Panel(F7) in Buttons Window). Rotation constrain the rest of your character armature bones to the armature of the imported BVH.

Constraining your armature will give perfect results since the imported BVH has the exact same bone structure and dimensions. Mixamo took care of retargeting the motion to it!

8. From Imported BVH armature to animation applied to your character.

 

Blender Workflow (download pdf)