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Mixamo to Blender


Learn how to use Mixamo animations with Blender using Collada or BVH

Blender using Collada

Export from Blender in FBX format, including the character mesh

Seclect a motion model, Mixamo has thousands of motions, Many more being added each week

Design & Synthesize Motion using built-in sliders and controls

Upload your character FBX. You need to upload a complete character (with mesh). Most likely your character will automap to our default skeleton or you can use the intuitive UI to check or modify. Visualize and edit the motion on your character (including mesh) and download in Collada format.

Select Open Blender and select File > Import > Mixamo 1.4.1 Collada Importer. The plugin can be downloaded here: Mixamo Collada 1.4.1 Plugin for Blender The imported character is complete, i.e. it contains skeleton, mesh, skinning weights and UVs and it replaces the original one. Caveat: The skeleton downloaded character in Collada 1.4.1 format from Mixamo will look the same but it may be not equivalent to the original one.

Blender using BVH

Export your model Export from Blender in FBX format

Select a motion model, Mixamo has thousands of motions, Many more being added each week

Design & Synthesize Motion using built-in sliders and controls

Upload your FBX model. Most likely your character will automap to our default skeleton. An intuitive UI allows checking or modification of the suggested mapping

Final Preview & Download. Visualize and edit the motion on your character’s skeleton and download in BVH format.

Select Open Blender and select File > Import > BVH In Blender a character skeleton is referred to as Armature. If your project is not Y-up you may need to adjust the newly imported model orientation by selecting Object > Transform and applying the necessary rotation (e.g. 90 degrees X rotation to go from Y-up to Z-up).

Select constrain character armature to imported BVH armature. Location constrain your character armature root bone to imported armature root bone while in Pose Mode (Object Panel(F7) in Buttons Window). Rotation constrain the rest of your character armature bones to the armature of the imported BVH.

Constraining your armature will give perfect results since the imported BVH has the exact same bone structure and dimensions. Mixamo took care of retargeting the motion to it.

Select From Imported BVH armature to animation applied to your character.