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Importing Mixamo animations into Unreal Development Kit

Start with your rigged UDK character

Upload your character to UDK using the Content Browser

Set Package, Group and Name

Upload your character to, select and customize your animation!

Set "Download w/Skin:" to "Skeleton Only"

Download the animation as FBX

Double click on your Skeletal Mesh to open the AnimSet Editor. In the AnimSet Editor go to File > New AnimSet

Assign the AnimSet to a Package, Group & Name. Go back to File and select "Import FBX Animation."

After uploading you'll see your animation in the Anim List.