Get-all-access

Help
 

Mixamo Workflows

Importing Mixamo animations into Unreal Development Kit

1. Start with your rigged UDK character

2. Upload your character to UDK using the Content Browser

3. Set Package, Group and Name

4. Upload your character to Mixamo.com, select and customize your animation!

5. Set "Download w/Skin:" to "Skeleton Only"

6. Download the animation as FBX

7. Double click on your Skeletal Mesh to open the AnimSet Editor

8. In the AnimSet Editor go to File > New AnimSet

9. Assign the AnimSet to a Package, Group & Name

10. Go back to File and select "Import FBX Animation"

11. After uploading you'll see your
animation in the Anim List

UDK Workflow (download pdf)