1. Start with your rigged UDK character |
2. Upload your character to UDK using the Content Browser |
3. Set Package, Group and Name |
4. Upload your character to Mixamo.com, select and customize your animation!
5. Set "Download w/Skin:" to "Skeleton Only" |
6. Download the animation as FBX |
7. Double click on your Skeletal Mesh to open the AnimSet Editor |
8. In the AnimSet Editor go to File > New AnimSet |
9. Assign the AnimSet to a Package, Group & Name |
10. Go back to File and select "Import FBX Animation" |
11. After uploading you'll see your
animation in the Anim List
UDK Workflow (download pdf)


FAQ