Mixamo Customer Highlight
"The Mixamo service is a key component of our rapid prototyping capabilities, allowing us to develop character animations with our existing skeletons in a fraction of the time it normally takes. We're using Mixamo to save time and money, and the integration of Mixamo motion data into our production pipeline has been smooth."
-Cameron Petty, CEO and Founder of JumpCore

A new studio located in the San Francisco Bay Area. JumpCore is currently working on an unannounced multi-platform title.

Cameron Petty

CEO and Founder (Former CEO and Co-founder of Cryptic Studios)

Cameron has been a leader in the game industry for many years. The success of the City of Heroes MMO franchise is due in large part to Cameron’s leadership while at Cryptic Studios. In addition to City of Heroes, Cameron helped create AAA titles Primal Rage and San Francisco Rush: Extreme Racing.

Cameron founded JumpCore in early 2009 in order to pursue an entirely new IP.

The Game (Unannounced)

We can't talk about this yet... Stay tuned, it'll be worth the wait!

How Mixamo Accelerated JumpCore's Productivity

Mixamo was engaged early in the pre-production phase of JumpCore’s current project to provide a significant number of character animations for both playable and non-playable characters, as well as some custom cutscene work.

Here's how Mixamo impacted JumpCore's art pipeline:

  • Seamless Maya and MotionBuilder support: JumpCore's art asset tools of choice
  • Automatic retargeting to JumpCore's own characters with motions baked onto their skeletons directly
  • Custom motion-capture for JumpCore's cutscene needs (We work directly with clients to meet their specific needs)

 

 

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