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August 24, 2010
New Mixamo-Blender Workflow Integration Can Save Blender Artists Up To 75% In Production Time
July 20, 2010
New customizable character feature allow 3D animators and game developers to create fully rigged characters for their projects in minutes, according to their specific preferences.
July 7, 2010
High-quality Motions Can Now Be Applied to FBIK Control Rigs, Improving 3D Character Animation Processes for Maya Users
June 21, 2010
Closed Beta Testing Features Authentic Performance Capture Motions, Coincides with World Cup 2010
June 2, 2010
Library of Animations and Motion Capture Data Makes Development on ShiVa 3D Faster and Easier
May 25, 2010
New Release Streamlines Animation Creation for Unity Games
April 28, 2010
Online 3D Animation Service Enables Real-time Customization of Quadruped Animations
December 16, 2009
Complementary Technologies and Expertise Significantly Reduce Time and Cost of the Character Production Process for 3D Professionals
December 9, 2009
“Mixamo-certified” TurboSquid Models Provide Users with a Streamlined Character Modeling and Animation Workflow
October 20, 2009
Seamless integration between Mixamo and Trinigy’s Vision Engine reduces character animation production times for game developers by up to five times
October 14, 2009
3D Character Animation Service Becomes First Online Platform to Enable Application of High-quality Motions Directly onto Biped System Control Rigs
September 10, 2009
Developer of artificial intelligence game tools and character animation company aim to simplify video game character creation
August 11, 2009
Workflow Integration Between Mixamo and Gamebryo® LightSpeed™ Provides a Powerful, Time-saving 3D Character Animation Solution for Emergent Customers
August 3, 2009
Create and Download 3D Character Animations Directly into Game Pipeline; Significantly Reduces Production Times
July 27, 2009
Develops Online Character Animation Creation Service; Receives $4 Million in Venture Capital Funding