An acclaimed 3D boxing game for the iPhone, TouchKO is top-rated by gamers and critics alike. Developed by Adam and Matt Mechtley, TouchKO makes intuitive use of both touch and accelerometer controls to deploy Mixamo's high-quality animation in "hard-hitting" sequences.
TouchKO earned the Mechtley brothers a finalist rank for both Best iPhone Game and Best Technical Achievement in Unity's 2009 Awards.
How Mixamo Accelerated TouchKO's Productivity
Using free motion sets and hand-keyed animation, the original version of Touch KO took one developer about a month and a half to animate out of our 6-month production cycle. In comparison, it took under two weeks to replace nearly the entire motion set with Mixamo motions for our next update.
Adam Mechtley, Technical Art Director/Designer
Here's how Mixamo impacted TouchKO's art pipeline:
Seamless Unity support for Adam and Matt's platform needs.
Worked directly with Adam to develop custom motion-capture for the game now available to the public in our online collection).
Reviews of TouchKO
...Some of the best graphics and animation on the iPhone.
Touch KO delivers quite a punch and pushes the iPhone to the limits of its 3D capabilities. The fighters were well animated and the textures add a depth and realism to the human characters that has rarely been seen on the iPhone.
Technical Art Director/Designer
Adam has been working in video games since 2004, primarily as a technical artist and character technical director. He also founded a new start-up, Candelight Interactive, which strives for public scientific literacy through technology. In addition to PS3 and XBox 360 games, Adam has worked on a variety of games for the web and iPhone, as well as taught classes on related subjects. (source: adammechtley.com)
In addition to working on titles for the web and iPhone, Matt is currently pursuing an Astrophysics PhD at Arizona State University. He also enjoys building novel input devices for games and interactive simulations. (source: candlelightinteractive.com)