Mixamo Video Tutorials
Blender (2) | Unity (2) | 3DS Max Biped System | Maya FBIK | End-to-End | Skeleton Mapping | Basic | Demo at Siggraph
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Blender Workflow Tutorial Basic - How to bring Mixamo content (models and animations) into Blender.
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Bi-Directional Workflow Using Collada - How to bring Mixamo animations into Blender and apply them to your character.
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Using Mixamo RootMotionComputer script and MIxamo animations to create a Playable Character with high-quality animations in Unity in 7 minutes.
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Deep dive into the Mixamo RootMotionComputer script by Adam Mechtley. Details of the logic behind the animation driven character controller and how to use it with your own character controller. High-quality animations for your character plug and play!
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Learn more about our support of 3ds Max Biped System characters. This tutorial shows the end-to-end process for giving motion to your biped characters.
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Learn how Mixamo supports Maya FBIK control rigs. Apply animations to your FBIK rigged characters.
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(From 3D World issue #126) Learn how to take Mixamo animations and do a simple blend in MotionBuilder to create an animated scene. Also see the benefits of using Mixamo's online service versus using static motions.
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This tutorial explains how to upload your own character skeleton to Mixamo, so that you can customize motions with your own characters.
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Learn about the basics of Mixamo: how to search for and discover new animations on the Motions page, and how to view and customize them using the Motion Editor page.
Stefano Corazza (CTO) demonstrates Mixamo to Post Magazine at SIGGRAPH 2009. A quick overview of Mixamo's features.


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