Learn more about our support of 3ds Max Biped System characters. This tutorial shows the end-to-end process for giving motion to your biped characters.
Learn how to bring Mixamo motions into 3ds Max using Animation Layers, which is especially helpful when dealing with dense animation data.
Blender Workflow Tutorial Basic - How to bring Mixamo content (models and animations) into Blender.
Bi-Directional Workflow Using Collada - How to bring Mixamo animations into Blender and apply them to your character.
A tutorial covering the workflows between Mixamo and DAZ 3D, including using the 3rd party tab for DAZ standard characters Michael and Victoria, as well as uploading custom DAZ characters using Mixamo's skeleton upload feature.
Learn how to bring Mixamo motions into Maya using Animation Layers, for further tweaking efficiency.
Learn how Mixamo supports Maya FBIK control rigs. Apply animations to your FBIK rigged characters.
From 3D World issue #126: Learn how to take Mixamo animations and do a simple blend in MotionBuilder to create an animated scene. Also see the benefits of using Mixamo's online service versus using static motions.
Learn how to bring characters and animations from Mixamo into Stonetrip ShiVa, step by step.
Learn more about the Mixamo-Turbosquid Certified Models Partnership in this short tutorial. See how to find certified models on www.turbosquid.com, and how to apply Mixamo motions to them quickly and easily.
Learn how to use our Auto Rigging system in tandem with Unity3d.
Using Mixamo RootMotionComputer script and MIxamo animations to create a Playable Character with high-quality animations in Unity in 7 minutes.
Deep dive into the Mixamo RootMotionComputer script by Adam Mechtley. Details of the logic behind the animation driven character controller and how to use it with your own character controller.
Learn about the basics of Mixamo: how to search for and discover new animations on the Motions page, and how to view and customize them using the Motion Editor page.
Updated overview of all that Mixamo has to offer - uploading 3d characters, automatic rigging for 3d meshes, animation, and 3d character creation.
Learn the general process of how to use our Auto Rigging system and upload your own meshes to animate.
Learn how to bring a Mixamo Auto-Rigged character into 3ds Max and use our Auto Biped script to create a Biped for animation.
Learn how to upload your own character to Mixamo and map it to our system.
Let us walk you through setting up the motion pack in a step by step process video. Watch this to get started on working with Mixamo Motion Packs.
Create and Animate
Custom Services
Featured Customers
© 2009–2013 Mixamo ™