(bidirectional workflow)
1. Generate your Biped character and export in FBX format
(character in t-pose, default export settings of FBX plugin, with Y-up orientation)
6. Import the downloaded FBX file back into 3DsMax
(File>Import and Select "Update Scene" in the FBX import plugin. Select take Mixamo.com and check "Fill Timeline" to update the timeline of your scene. Make sure in the Biped Motion submenu the "Figure Mode" button is toggled off or the model won't update.
2. Seclect a motion model
- Mixamo has over two hundred model motions
- Many more being added each week
3. Design & Synthesize Motion
using built-in sliders and controls
4. Upload your FBX model
- At upload, specify that you want to bake motions onto your Biped system control rig
- Your Biped character will be automatically mapped
5. Final Preview & Download
- Preview to your heart's content
- Only download when you're satisfied in FBX or 3DS Max format
1. Generate your Biped character and export in FBX format
(character in t-pose, default export settings of FBX plugin, with Y-up orientation)
6. Import the downloaded FBX file into 3DsMax
(File>Import and Select "Update Scene" in the FBX plugin). Select take mixamo.com and check the "Fill Timeline" to update the timeline of your scene.
2. Seclect a motion model
- Mixamo has over two hundred model motions
- Many more being added each week
3. Design & Synthesize Motion
using built-in sliders and controls
4. Upload your FBX model
- At upload, specify that you want to bake motions onto your Biped system control rig
- Your Biped character will be automatically mapped
5. Final Preview & Download
- Preview to your heart's content
- Only download when you're satisfied in FBX or 3DS Max format
and BVH format (non-bidirectional workflow)
1. Generate your Biped character and export in FBX format
(character in t-pose, default export settings of FBX plugin, with Y-up orientation)
2. Seclect a motion model
- Mixamo has over two hundred model motions
- Many more being added each week
3. Design & Synthesize Motion
using built-in sliders and controls
4. Upload your FBX model
- At upload, specify that you want to bake motions onto your Biped system control rig
- Your Biped character will be automatically mapped
1. Generate your Biped character and export in FBX format
(character in t-pose, default export settings of FBX plugin, with Y-up orientation)
2. Seclect a motion model
- Mixamo has over two hundred model motions
- Many more being added each week<
3. Design & Synthesize Motion
using built-in sliders and controls
4. Upload your FBX model
- At upload, specify that you want to bake motions onto your Biped system control rig
- Your Biped character will be automatically mapped
3DS Max Workflows (download pdf)


FAQ