Mixamo at GDC 2010







We are excited to announce our GDC 2010 plans! See how Mixamo is disrupting the character animation process by attending our sponsored session or visiting our booth. Email us at contact@mixamo.com if you have any additional questions. See you there!

1. AAA-Quality Characters and Animations for Everyone

We are putting on a sponsored session with Evolver and FacePro - come check it out! Here are the details:


WHEN:
Thursday, March 11 from 1:30pm to 2:30pm (Room 302, South Hall)

SPEAKERS:
Jon Burns (Product Marketing Manager, Mixamo)
Brian Nilles (CEO, Evolver)
Rod Stafford (President, FacePro)

SESSION DESCRIPTION:
This session introduces attendees to the Accelerated Character Pipeline (ACP), developed in conjunction between Mixamo, Evolver, and FacePro to provide 3D game artists a faster, more cost-effective way to create AAA-quality character models and animations. Leveraging Evolver's character modeling, Mixamo's character animation, and FacePro's facial animation services in one optimized workflow, 3D artists can create higher-quality character models in motion than traditional processes would allow given the same budget and timeframe.

TAKEAWAYS:
Attendees will learn about each step of the ACP workflow through an interactive end-to-end demonstration of the technologies.

2. Find our booth at the Expo!

We will have a booth at the expo where we can demo Mixamo in action, answer your questions, and show off the growing number of customers using Mixamo. Here are the details:


WHEN:
March 11 thru March 13

WHERE:
Mixamo booth #: 715 (near the Valve booth)

BOOTH ACTIVITIES:
- Demonstrations of the Mixamo technology (ongoing)
- Live demonstrations of our new finger capture technology
- Demonstrations of Mixamo animations in customer projects, including Touch KO

3. Partner Booth Demonstrations Calendar

We will be presenting at several booths at GDC, so try to catch one of our talks or sponsored sessions!:


Unity Booth Presentations:


WHEN:
Thursday, March 11 and Friday, March 12 from 2:30 - 3:00pm

WHERE:
Unity booth #: 1112

WHO:
- Mixamo CTO Stefano Corazza will demonstrate how easy it is to add motion data applied to characters in the Unity3D engine.


Autodesk Booth Presentation:


WHEN:
Friday, March 12 from 11:00am - 12:00pm

WHERE:
Autodesk booth #: 912

WHO:
- Mixamo CTO Stefano Corazza will present the powerful workflows between 3ds Max Biped System, Mixamo, MotionBuilder, and Unity3D engine.


Trinigy Booth Presentations:


WHEN:
Thursday, March 11 from 11:00-11:30am and Friday, March 12 from 1:00-1:30pm

WHERE:
Trinigy booth #: 1334

WHO:
- Mixamo CTO Stefano Corazza will demonstrate rapid iteration with character animation assets in the Trinigy Vision engine.