Create the custom character of your dreams
Start with pre-bundled assets and make something truly unique.
Once it’s in Fuse, one size fits all
Clothing automatically reshapes to fit to any character.
Rapidly iterate on your custom IP
Import your own clothing, body parts and substances.
A modular 3D character creator.
Create quality characters that fit into your 3D asset pipeline.
Over 280 customizable attributes allow anyone to make a vast range of 3D character types and styles.
Pose and Animate in Adobe Photoshop CC
New in Fuse CC (Preview), upload to your Creative Cloud Library, and then pose or animate your 3D models in Adobe Photoshop CC.
Limited only by your imagination
Import assets modeled to work with Fuse, and you can leverage the system to build characters based on your own IP. Get more use out of the assets you create by importing into Fuse and making 10 characters in the time it could take you to make one.
Dynamic textures by Allegorithmic
Allegorithmic’s technology lets you quickly tweak a character and make it look like a whole new model in a few minutes. Exporting automatically bakes out maps for AO, diffuse, normal, gloss and specular.
Content to get you started
We stock the application with a robust collection of body parts, clothing meshes and textures.
If the shoe fits, wear it
Make an adjustment to a mesh or body type and Fuse instantly refits the clothing and textures to the new shape.
Automatically rig your Fuse character by uploading to Mixamo with the Animate button. Any Fuse character comes with unlimited Auto-Rig downloads.
In your face
Enable facial blendshapes when Auto-Rigging to get a full set of facial blendshapes, making it possible to adjust your 3D model’s facial expressions.
- Mac OS X v10.8, 10.9 or 10.10; Microsoft Windows 7, Windows 8.1 or Windows 10
- 4GB of RAM
- 3GB of available hard-disk space
|File import requirements|
|Modeling/texture instructions||Fuse asset import documentation|
|What you get|
|Direct Fuse export||An unrigged 3D model in OBJ format with fully UVed body and clothing meshes, textures and normal maps|
|Download from Mixamo||Once the model is uploaded to Mixamo for rigging/animating, the character can be downloaded in any file format listed here|
|Average file size||60MB, depending on resolution and complexity|
|Average polycount||16–25K polys|
|File download types||FBX, FBX for Unity, FBX for Unreal Engine 4, Biovision, Biovision for 3ds Max Biped, COLLADA, Source Filmmaker, Dota 2, Garry’s Mod|
We have short deadlines but we are now able to create 20 characters a day with Fuse. You can implement your own modular characters in the software, not just humans with five fingers.
Technical/art director at DSK Green Ice Games