Get your character moving in minutes, not days

Upload a character with or without a skeleton. Mixamo automatically makes your character ready to animate.

How does this work?

Don’t have a 3D character? Create your own or buy one!

Automatic creation of control rigs for Maya and 3dsmax

After Auto-Rigging your character, you can use one of these scripts to create a free and high-quality control rig

Control Rig Script for Maya

Create a Maya Control Rig from an Auto-Rigged character in seconds.

Auto-CAT Script for 3ds Max

Create a 3ds Max CAT from an Auto-Rigged character in seconds.

Auto-Biped Script for 3ds Max

Create a 3ds Max Biped from an Auto-Rigged character in seconds.

File Upload Requirements
Character model upload requirements

Recommendations for Texture Uploads

FBX Format

If you are uploading an FBX file, make sure that the embed media option is selected when you export the FBX.

OBJ Format

If you are uploading your character as an OBJ file, follow these steps:

  1. Export the character as an OBJ with materials option on
  2. Take the OBJ, MTL, and texture files and zip them
  3. Upload the ZIP file to Mixamo.com
Skeleton

Character w/o Skeleton

  • Mesh only

  • File type: FBX, OBJ, ZIP (can include OBJ, MTL, textures)

  • Include image files for texture within the ZIP file

Skeleton

Character with Skeleton

  • 15 joints required

  • File type: FBX, BVH, ZIP (incl. FBX or BVH w/ textures)

  • All joints need to be a part of the same hierarchy

Help

Video Tutorials

We have video tutorials to help you use Mixamo with your favorite 3D animation software. Watch tutorials, oh yeah!

Workflows

Need instructions on handling your Mixamo workflow with your favorite 3D animation software? Well we have the goods for you. Read workflows

Forum

A treasure trove of tips and archived questions awaits you in the forum. We would love to hear what you’re working on. Come on in and meet the community!

Frequently Asked Questions

Click on question to view answer